There are no icons on screen, which makes everything look incredibly clean. The items Lumi collects are stored in her bag, which is accessed by clicking the little satchel around her neck. It isn’t possible to revisit areas once they’ve been cleared, but there isn’t any danger of leaving anything behind as all the items needed for solving puzzles are found and used in that puzzles area. Clearing the puzzles opens up the next area and progresses the story. The city is broken up into sections, each with its own handful of people to meet and puzzles to solve. Granted, Lumi, the game’s protagonist, is moved around the titular city via pointing and clicking, but at its core Lumino City is a puzzle adventure game, having more in common with the Professor Layton series than Broken Sword. In my preview for Lumino City I described it as a point and click adventure game, and I can see now, after playing it through to its conclusion, how wrong I actually was. It’s simple and effective, and builds the foundation for a charming little adventure. The story picks up where Lume left off, and see’s Lumi’s granddad going missing, meaning she must travel to Lumino City to find him, solving puzzles along the way and trying to unravel the mystery of why the city’s power has gone out.Īlong the way Lumi must talk to the residents of Lumino City, and read various literature to gradually build up an understanding the city’s history and mysterious downfall.
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